Generate Driver Bone

Object

Edit Armature

_images/Generate_Driver_Bone_Demo01.gif

This Operator Creates Driving Bones for A type of Properties Layout in rows / column

_images/Generate_Driver_Bones.png

Armature Options

_images/Generate_Driver_Bones_New_Armature.png _images/Generate_Driver_Bones_Exist_Armature.png

Armature Name / Picker: Armature Name for a New Armature or Existing Armature

New Armature: Create a New Armature for the Sliders

Driven Property

_images/Generate_Driver_Bones_Driven_Property.png

Driven Property: Types of Driven Property

Type of Property
Custom Properties
  • Object

    Custom Property of an Object

  • Data

    Custom Property of an Data of the Object (Mesh Data / Armature Data / Curve Data)

  • Pose Bone (Armature Object)

    Custom Property of a Pose Bone

Shapekeys (Mesh Object)
  • Shapekey to be driven by the Driver Bone

Object: Object with the property to be driven

Layout Settings

_images/Generate_Driver_Bones_Layout_Options.png

Layout Settings:

Set the Layout setting to use Max Column or Max Row

  • Max Column

  • Max Row

Max Column / Max Row:

Max Column or Row before going to the next Row or Column

Layout Offset:

Offset Distance between the Sliders

  • Vertical: Vertical Distance

  • Horizontal: Horizontal Distance

Driver Options

_images/Generate_Driver_Bones_Driver_Options.png

Driver: Property of the bone that drives the Driven Property

Space: The Space the Driver is using

Limit Options

_images/Generate_Driver_Bones_Limit_Options.png

Limit Constraints: Add Limit Constraint to the Driver Bone

Lock Transform: Lock the relevant Transform channel

Limit Min: Set the Minimum limit for the constraints

Limit Max: Set the Maximum limit for the constraints

Map Value to Min Max: Map the Value of the driven property from 0 - 1 to Minimum Limit and Maximum Limit

UI Settings

_images/Generate_Driver_Bones_UI_Settings.png
Generate UI Bone:

Generate the UI Bone with bone shape Including a Label Bone, Slider Bar Bone, and Add A Slider Bone Shape to Driver Bone

Label Bone:

Generate the Label Bone with it’s bone shape text object

Label Offset: Offset Amount of Label Bone From Slider Bone

Slider Bar:

Generate Slider Bar with Bone Shape

Slider Bar Thickness: Thickness of Slider Bar

Slider Shape: Generate Slider Bone Shape for Driver Bone

Info

Driver Bone, Label Name Bone and Slider Bone will be generated with this. The Label will use the Property Name as Label, You can Edit the Bone Shape Label as a text object