Bone From Vertex Group

Object

_images/Bone_From_Vertex_Group.gif

This Operator Creates Bones from Vertex Groups

_images/Create_Bone_From_Vertex_Group.png

It Calculate the Median or Bounding Box Midpoint of the Vertex in the Vertex Group (Not Affected by Weight) and Create a Bone for it using the Vertex Group Name

You can Create Bone by choosing One Vertex Group or you can Create Bone for All Vertex Group

General Option

All Vertex Groups: Use All Vertex Groups

_images/Create_Bone_From_General.png

Vertex Group (All Vertex Groups Off): Pick Vertex Group

_images/Create_Bone_From_Vertex_Group_PickVG.png
Position Mode
  • Geometry: Calculate the midpoint of the Vertex Group

  • Bounding Box: Calculate the Bounding Box Midpoint of the Vertex Group

Deform: Turn On/Off Deform for created bone

Bind Option

_images/Create_Bone_From_Vertex_Group_Bind_Option.png
Add Armature Modifier:

Add Armature Modifier to Reference Objects

Parent To Armature:

Parent Reference Object to Armature

Tail Option

_images/CBOH_Tail_Option.png

Tail Mode

Set Up Bone’s Tail Position

Offset Tail From Head (Global)

Offset the tail from the head by the offset Vector in the Global Space

Offset Tail From Head (Local)

Offset the tail from the head by the offset Vector in the Local Space of the Reference Object

Tail Offset Amount

The Vector Used to offset the tail

Armature Option

Armature Name / Armature Picker

Name for New Armature or Pick a Existing Armature to Add Bone to

Armature Choice

Choose to create New Armature or Use Existing Armature

New: Create bone to a New Armature that uses the Name Above
_images/CBOH_Armature_Settings.png
Exist: Create bone to existing Armature above
_images/CBOH_Armature_Exist.png

Update

Set the Operator to Existing and Use the Created Armature After Creating the Armature