Bone Chain From Curve
Object |
Edit Curve |
This Operator Generates a Bone chain from Curve, The Created Curve follows the direction of the curve
- Behaviour
- Object Mode
Create Bone Chain for all Nurb Points and Bezier Points for the Object
- Edit Curve Mode
Create Bone Chain selected Nurb Points and Bezier Points for the Object
General Settings
Prefix: Add Prefix to Base name Base on Preferences
Base Name: Base Name of the Bone
Suffix: Add Suffix to Base name Base on Preferences
Use Deform: Turn On/Off Deform for created bone
Connect Bone: Tries to Connect Bone If Relevant
Hook: Hook Curve Points to Created Bones
Bezier Handle (Edit Curve Only): Create Bones For Bezier Handle
Tail Option
For the Last Bone of each Chain
Tail Mode
Set Up Bone’s Tail Position
- Offset Tail From Head (Global)
Offset the tail from the head by the offset Vector in the Global Space
- Offset Tail From Head (Local)
Offset the tail from the head by the offset Vector in the Local Space
Tail Offset Amount
The Vector Used to offset the tail
Armature Option
Armature Name / Armature Picker
Name for New Armature or Pick a Existing Armature to Add Bone to
Armature Choice
Choose to create New Armature or Use Existing Armature
- New: Create bone to a New Armature that uses the Name Above
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- Exist: Create bone to existing Armature above
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Update
Set the Operator to Existing and Use the Created Armature After Creating the Armature