Bone Chain From Curve

Object

Edit Curve

_images/Bone_Chain_From_Curve_Demo.gif

This Operator Generates a Bone chain from Curve, The Created Curve follows the direction of the curve

_images/Create_Bone_Chain_From_Curve.png
Behaviour
Object Mode

Create Bone Chain for all Nurb Points and Bezier Points for the Object

Edit Curve Mode

Create Bone Chain selected Nurb Points and Bezier Points for the Object

General Settings

_images/Create_Bone_Chain_From_Curve_General.png

Prefix: Add Prefix to Base name Base on Preferences

Base Name: Base Name of the Bone

Suffix: Add Suffix to Base name Base on Preferences

Use Deform: Turn On/Off Deform for created bone

Connect Bone: Tries to Connect Bone If Relevant

Hook: Hook Curve Points to Created Bones

Bezier Handle (Edit Curve Only): Create Bones For Bezier Handle

Tail Option

For the Last Bone of each Chain

_images/CBOH_Tail_Option.png

Tail Mode

Set Up Bone’s Tail Position

Offset Tail From Head (Global)

Offset the tail from the head by the offset Vector in the Global Space

Offset Tail From Head (Local)

Offset the tail from the head by the offset Vector in the Local Space

Tail Offset Amount

The Vector Used to offset the tail

Armature Option

Armature Name / Armature Picker

Name for New Armature or Pick a Existing Armature to Add Bone to

Armature Choice

Choose to create New Armature or Use Existing Armature

New: Create bone to a New Armature that uses the Name Above
_images/CBOH_Armature_Settings.png
Exist: Create bone to existing Armature above
_images/CBOH_Armature_Exist.png

Update

Set the Operator to Existing and Use the Created Armature After Creating the Armature