Parent Object to Bone by Name

Object

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This Operator Parent or Apply Weight Objects to an Armature Bones Base by matching the object name and Bone Names

General Options

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Armature Object: The Armature Object to Match the Selected Objects Name to Parent to

Find:

  • Exact: Match the name only if the name are exact

  • Include: Match the name if the object name is include in bone name

Use Weight For Mesh:

Create Vertex Group for the Object instead of Parent to Bone if the object type is Mesh

  • Armature Modifier to Mesh Object: Create Armature Modifier for the Object if the object type is Mesh

  • Reparent Mesh Object To Armature: Parent Mesh Object to the Armature