Generate IK

Edit Armature

Pose

_images/Generate_IK.gif

This Operator Helps Set Up IK for active bone

It Generate IK Controller Bone and Pole Bone if specified

_images/Generate_IK.png

This can be useful to Rig IK for Limbs

General Options

_images/Generate_IK_General.png

Chain Length: Chain Length the IK Constraint Use

Generate Pole: Generate Pole Bone

Pre Clear Constraint: Pre Clear Existing Constraint from the active Bone

Generate Pole: Generate Pole Bone

Pre Clear Constraint: Pre Clear Existing Constraint from the active Bone

IK Controller Options

IK Controller Create Mode:

Method of creating ik controller

  • Generate Bone: Create Controller at Tail of Active Bone, and Offset Tail from Head by Vector

    Offset Vector: The Vector for Bone Tail to Offset from Bone Head

    _images/Generate_IK_IK_Controller.png
  • Use Existing Bone: Use Existing Bone as IK Controller

    Bone Picker: The bone to be use as IK Controller

    _images/Generate_IK_IK_Controller_Copy_Child.png
  • Copy Child: Copy the First Child of Active Bone and Use it as IK Controller

    Constraint Child Copy: Constraint IK Controller to the Reference Child Bone

    _images/Generate_IK_IK_Controller_Copy_Child.png

Pole Controller Options

Pole Mode:

_images/Generate_IK_Pole_Controller_Bone_Roll.png
  • Bone Bending: Create Pole Bone Base on the Bone Bending

  • Bone Roll: Create Pole Bone Base on the Bone Roll

  • Offset Distance: Distance Offset from the Active bone (Not Consistent)

Bone Roll and Orientation (Bone Bending):

_images/Generate_IK_Pole_Controller_Bone_Bending.png
  • Align Bone Roll: Align Bone Roll to the Pole Bone (Avoid using this on Already Animated Rig)

Pole Tail Offset: Offset amount for Bone Tail From Bone Head